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2.8.1 Release Notes

Release date: 9th November 2026

Enhancements​

  • Hotkeys are now included for rows in the Command Search.
  • Performance improvements to the Glow Filter.
  • Cmd/Ctrl + A is now supported in the Graph Editor to select all keyframes.
  • Alpha is now supported for imported WebM assets.
  • New Clear Guides command added to the Composition menu.

Notable Bug Fixes​

  • The Fill Color Filter now supports Mattes.
  • .csv assets (including Canva and Google Sheets) now correctly return characters with certain accents (e.g. à) which are the last character in a cell.
  • A Render Token used in a Path is now read correctly meaning incorrect warnings about non-existent paths are no longer thrown.
  • An issue meaning connection anchors were incorrectly appearing in a Project Palette has been resolved.
  • Type to search in the Deformers/Filters lists has been restored.
  • Children of a 2.5d Layer within a Pre-Comp without a Camera now render as expected in a parent Composition.
  • Opacity settings for Groups are now respected when adding .af files to Compositions as 'Individual Layers'.
  • Transform Only motion blur with High Quality Samples checked no longer fails.
  • Feathering for Clipping Masks no longer fails at 90/270º Shape rotations.
  • An incorrect expression error thrown when leaving numeric fields blank has been resolved.
  • Boolean operations mode buttons no longer incorrectly affect other rows.
  • Boolean settings for individual input Layers are now preserved when closing and reopening the Attribute Editor UI.
  • The Dependency Graph is now correctly updated when reordering Array indices.
  • The half of a port that sits outside a Layer's panel in the Dependency Graph is now clickable.
  • SVGs containing gradients pasted to Cavalry as an 'Asset Layer' now save to file correctly.
  • An issue meaning the Formatted String String Generator would fail when a $ symbol was referenced from an index.
  • Holding Cmd/Ctrl when removing connections in the popover window now keeps the popover window open as expected.
  • Another attempt at fixing the 'stuck hand cursor' issue has been made (no fully reproducible steps known).
  • Audio playback now respects a Pre-Comp's settings and/or its clip.
  • api.importPalette() now converts .ase and .theme files to .pal (as per the UI).
  • 'Full' Motion Blur support for Auto-Animate.
  • An issue meaning the MCP Server could cause Cavalry to crash on quit on Windows has been resolved.
  • Hotkeys for other tools now work when the Text tool is active.
  • A regression meaning a Reference located outside a Project would not load correctly when opening a Scene has been resolved.
  • An issue meaning a subset of Windows users were being presented with a 'Bad Image' OS dialogue has been resolved.
  • Several Lottie fixes:
    • Easing curves that overshoot are now preserved.
    • Editable Shapes are no longer painted twice.
    • Step keys now correctly export as holds.
    • Out points are no longer one frame short.
    • Children of 'guide' Layers are now exported.
    • Attributes with a single keyframe are no longer marked as animated.
    • Holds are now used when baking animations (when needed).
    • Mask modes now follow Cavalry's mask stack.
    • Skew is now supported.
    • Groups are now converted to Null Layers rather than empty Shape Layers.
    • Lottie version fixed.
    • In and Out points for Groups are no longer set to 0 (Shapes were being hidden).
    • The full-bake mode is no longer off by one frame.
    • Gradient fill with a trimmed stroke no longer crashes on export.
    • Pivot values no longer create a double transform.
    • Fill Rule is now exported.
    • Layers that share image assets are retained.

Notes​

  • Given the rise of AI reverse engineering, the word 'encrypt' has been replaced with 'encode' for third-party scripts. The change is backwards compatible so legacy scripts are still supported.
  • THe Background Rendering feature has been temporarily removed from the Render Manager as it relies on the CLI.
  • The CLI is not available in Cavalry 2.8.1 so if you are using this feature, please remain on your current version. We are working towards reinstating this for future versions.