Trails
Intro
Generate trails (lines) from the movement of other Shapes.
This is an experimental feature. To enable, check Enable Experimental Features in Preferences.
UI
- Shape
- Stroke
- Advanced
Input Shapes - Connect a shape or shapes to create trails from.
Limit Length - When checked the Trail's length will be limited to a maximum Length value.
Length - Set the maximum length for the Trail's. Note - inactive when Limit Length is unchecked.
Start Frame - Set the first frame for the Trails to appear.
Path Type - Select the curve type:
- Béziers - Trails will be created as bézier curves.
- Lines - Trails will be created as polygonal lines.
Time Offset - Offset the time for any animation that has been added to the Trails. For example, if an Oscillator is connected to the Stroke's Width, connecting a Stagger to the Time Offset can be used to offset the animation for each trail.
Use Particle Color - When checked, the Trails will inherit their color from a Particle Shape used as an Input Shape.
Use Index Context - When checked, the Trails will pull Context. This can be used to control how Ids are assigned and so affect each Trail individually – for example, adding a Color Array to the Trails Shape's Stroke Color.
- Create a Shape.
- With the Shape selected, click the Duplicator icon in the Shelf.
- In the Attribute Editor, right click on the Duplicator's Shape Position attribute and select
Add Behaviour > Noise. - Load the Noise's Attribute Editor UI.
- Increase the Strength to e.g. 500.
- Create a Trails Shape.
- Connect duplicator.id→trails.inputShapes.
- Hide the Duplicator.
- Press Play.