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Trails

Intro​

Generate trails (lines) from the movement of other Shapes.

Experimental Feature

This is an experimental feature. To enable, check Enable Experimental Features in Preferences.

UI​

Common Attributes +

Input Shapes - Connect a shape or shapes to create trails from.

Limit Length - When checked the Trail's length will be limited to a maximum Length value.

Length - Set the maximum length for the Trail's. Note - inactive when Limit Length is unchecked.

Start Frame - Set the first frame for the Trails to appear.

Path Type - Select the curve type:

  • Béziers - Trails will be created as bézier curves.
  • Lines - Trails will be created as polygonal lines.

Time Offset - Offset the time for any animation that has been added to the Trails. For example, if an Oscillator is connected to the Stroke's Width, connecting a Stagger to the Time Offset can be used to offset the animation for each trail.

Example
  1. Create a Shape.
  2. With the Shape selected, click the Duplicator icon in the Shelf.
  3. In the Attribute Editor, right click on the Duplicator's Shape Position attribute and select Add Behaviour > Noise.
  4. Load the Noise's Attribute Editor UI.
  5. Increase the Strength to e.g. 500.
  6. Create a Trails Shape.
  7. Connect duplicator.id→trails.inputShapes.
  8. Hide the Duplicator.
  9. Press Play.