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Value

Intro​

A simple Behaviour that can store and manipulate a one dimensional value.

UI​

Common Attributes +

Value - Set a base value which is output as 'Value × Strength + Offset'.

Offset - Add a value to the Value after Strength is applied. This can be used to set a 'base' value when used in combination with a Falloff.

Time Offset - Set the number of frames to offset any animation curves in time. For example, if the Position.X of one Shape is connected to the Value's Value, the Time Offset can be used to delay the animation of another Shape when the Value's Id (output) is connected to the other Shape's Position.X. Negative values are backward in time.