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Frame

Intro​

Use and manipulate time to drive other attributes.

UI​

Common Attributes +

Value - Set a multiplier for Time. The final output is Value×Time×Strength+OffsetValue × Time × Strength + Offset.

Interpolation Mode - Determine how the output value is calculated:

  • Frame - Output the current frame×Valueframe × Value.
  • Seconds - Increase the value every second (depends on the Frame Rate of the Composition).

Cycle Length - When Interpolation Mode is set to Seconds, set how many seconds it takes to add the 'value'.

Graph - When Interpolation Mode is set to Seconds, adjust the interpolation of the value over a second. See Graph Attribute.

Offset - Set a value to add to the output value. Also used as the hold value (×Strength× Strength) before the Start Frame.

Start Frame - Set a frame for Time to start increasing on. Before this frame, the output is Offset×StrengthOffset × Strength.

Time - Current frame from the timeline. Defaults to the Composition's time.

Example
  1. Create a Basic Line.
  2. Set its Pivot.X to 100.
  3. Right click on the Basic Line's Rotation attribute and choose Add Behaviour > Frame.
  4. Set the Frame Behaviour's:
    • Interpolation Mode to Seconds.
    • Open the Graph and set the left point's Position to 0.95.
    • Set the Value to -6 (a clock's second hand rotates 6° every second).
  5. Press Play.

This will create the second hand of a ticking clock.